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Oh Heyyyyyyy

2/3

I promise I won’t make a joke about how long it's been this time.


“But ya had to mention it DIDNCHA?!”


Yes :p


Any who, I’ve decided it best to work on one game per week, instead of per day. This way it allows for a better stream of consciousness and allows for ideas to build during the off week. 


Last week was a bit slow in terms of production. I helped a friend take care of a vet appointment, took my parents to the airport and took a day off for my birthday.


Well because I’m the boss that's why!


I’ve been in a bit of a rut with Gazbee’s Game. I love the concept of it and think it has great legs, but the board has caused me issues. I want the board to be fun and engaging and almost maze-like, an aspect of boards that I enjoy. However, I also need the payoff for earning money to be often and I don’t know that ‘’maze like” lends to that. I’m alright with the idea that not everything is perfect but I think it would be fun. 


Another concept I’ve tossed around is one where players don’t actually move. They can move their player piece to dictate where they’ll earn from but they don’t roll to navigate the board. This allows for the game to be simpler and for players to focus on the main objective: money. 


The worst thing is when you ask for advice and people just say “Playtest it!” like yes, thank you.


Currently I can’t because I don’t have a solid group of individuals to do so with. Se la vide. 


Round and Round week started today and it was mostly writing character story lines. Its fun but also tedious :/


I then spent some time working on the website, which needed a bit of a face lift. I’m happy with where its at. Wix is just a bit slow and so work can be tedious and frustrating at times.


Have you learned that I don't enjoy tedious work even though all of what I do seems to be so?


I enjoy what I make but everything is a process, so I just learn to be okay with that.


Well, thanks for reading and I hope to see you again soon!


Love, Mark [:^)

ᡣ𐭩

 
 
 

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