WE ARE SO BACK
- Mark Ribaudo
- Jan 13
- 1 min read
1/13
Back like we never left.
I’m still in the middle of my day of work but I had the urge to purge the words. Verge.
Progress is being made on R&R. I’ve been doing some damage on the character storylines. I would love to have done more and think I can and probably will
It’s just kinda tedious? It requires thought and planning to make 50 something storylines diverse and deep and non repetitive. I’m like 12 deep and plenty of them still need work but I’ll get there.
You can actually “play” it currently. If you go to my link it will open GitHub and show you how to play it.
Cool beans.
I’m also looking to meet with a HS friend who’s expressed interest in helping me out with artwork for GG. Very exciting.
With that, I’ve been adding some new board designs which has been good to rapid prototype. I pushed against the idea of it for a LONG time because I figured if I cared more about a design it would make it more special and more good, but it just makes it harder to accept that the design isn’t what you want it to be.
All good things :)
I think that’s about all for now, see you next time!
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Mark [:^)



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